Framework for Sacred 2 Gold, game log mirror, borderless fullscreen
Ported from sacredK with module-relative addresses, hooks by exported name and a SHA-256 check of the six game modules (Community Patch 2.65.1). Borderless windowed at monitor size replaces exclusive fullscreen, whose focus loss during loading made the game quit and crash on exit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Names for the Ghidra project, applied with tools/rename.ps1.
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# One "module 0xADDRESS Name" per line (address at the module's preferred
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# base); "Class::Method" puts a function into a class namespace, "g_" names
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# label data. Exported functions already carry their names from the export
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# table; list only what we identify ourselves.
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