Ported from sacredK with module-relative addresses, hooks by exported name and a SHA-256 check of the six game modules (Community Patch 2.65.1). Borderless windowed at monitor size replaces exclusive fullscreen, whose focus loss during loading made the game quit and crash on exit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2.4 KiB
Borderless fullscreen
Request (2026-10-31): make the game start without crashing, then borderless fullscreen as the first feature.
The start-up crash
Measured 2026-10-31 (3440x1440, options video.fullscreen = 1):
- Started through the launcher from a background process, Windows doesn't
hand the game window the foreground. In exclusive fullscreen Direct3D then
minimises it (style gains
WS_MINIMIZEafter ~8 s, during "SETUP AI..." on the loading screen), and the game quits ~20 s later. On the way outs2logicai.dll's static destructors call a pure virtual function (a global allocator object at0x101BF774is already destroyed), the game'ss2_purecall()handler (sacred2.exe0x489ada) breaks into the debugger: exception 0x80000003 in KERNELBASE. - Started with focus (or directly, unmodified), it reaches the main menu.
cDX9Base::flipminimises the window and sets device flag 4 when Present returnsD3DERR_DEVICELOST.
So the crash was exclusive fullscreen losing the focus; it is gone with borderless.
How the mod works (src/mods/borderless.cpp)
cDX9Base::_initDX(const sInitParams&) (s2render 0x1029a736, exported, the
only device set-up, reached through initDX / cDX9Advance::initAdvance)
has a windowed path: style 0x12c00000, size clamped to
GetSystemMetrics(SM_CXSCREEN/SM_CYSCREEN) minus the frame, window centred,
back buffer of that size, presentation interval default. See
src/game/render/dx9base.h for sInitParams and the addresses.
- The hook passes
fullscreen = 0and the primary monitor's size. - At startup the four uses of the style constant (0x1029ab49, ab56, ab5b,
ab62) become
WS_POPUP | WS_VISIBLE, so the game's own code makes a frameless window covering the monitor at (0,0). - The launcher passes its foreground right to the game
(
AllowSetForegroundWindow).
Verified 2026-10-31 by automated runs: started without focus the game keeps
loading in the background; with focus it reaches the main menu, survives
switching to another window for 6 s and back, and quits cleanly on a close
request (no crash report, MemLeaks_sacred2.xml written).
Consequences
- The resolution and fullscreen settings in Optionen no longer apply; the game always renders at the monitor's resolution.
- Always the primary monitor.
- In windowed mode the game presents with vsync (interval default); the options' vsync flag only applies to exclusive fullscreen.