Character panel: minus buttons take back attribute and skill points

- respec: the panel's unused second button array becomes − buttons between
  name and value; attributes give back invested points, skills give back
  skill points, a level-1 skill is removed and can be chosen anew; all
  through the game's own point functions (protected copy stays in sync)
- the − is the + icon with its vertical arm covered (no minus image exists)
- hud: RenderCentred / HandleCentred for mods hooking centred windows;
  mouse event helpers shared in game/ui/events.h

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-16 01:44:20 +02:00
1 parent c6c5530709
commit 037fc73158
7 files changed
+413 -14

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@@ -17,4 +17,10 @@ void* CursorFor(void* cursor);
// visible while no moved window was under the cursor) and are visible now.
int VisibleDialogTooltips(void** out, int max);
// For mods that hook a centred window themselves: run body(context) as the
// HUD layer runs the window's render method (drawing shifted, the cursor seen
// shifted) or event handler (mouse position shifted by the window's offset).
int RenderCentred(void* window, int (*body)(void* context), void* context);
int HandleCentred(void* event, int (*body)(void* context), void* context);
} // namespace mods::hud