HUD: stretch full-screen layers of moved windows across the render width
Primitives covering the whole 1024x768 layout inside a moved window, such as the dimming behind the exit confirmation, were shifted with the window and left both sides undimmed; they are stretched to the render width instead. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -52,3 +52,9 @@ sample a position ~400 px off now and then (jerky hold-to-move). Every user of
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the cursor goes through the accessor `0x6550f0`, so inside a moved window it
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returns a thread-local copy instead (with its own CRITICAL_SECTION at +0x24;
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copying and writing back hold the real object's lock).
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## Full-screen layers
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A primitive drawn inside a moved window that covers the whole 1024x768 layout
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(e.g. the dimming behind the exit confirmation) is stretched across the render
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width instead of shifted.
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