Autotest: load through the Spielen screen
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -28,7 +28,8 @@ $env:GHIDRA_HEADLESS_MAXMEM = "8G"
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## Automated in-game test
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`autotest-load.ps1` starts the game through the launcher, clicks
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"Spiel laden" -> "Laden" -> "Ok" (first save game), takes screenshots in-game
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"Spielen" -> a character (`-Save`: row in the character list) -> "Spielen"
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(its last world), takes screenshots in-game
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and with the ESC menu open, and stops the game. `-Ini` appends temporary
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settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
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@@ -36,6 +37,6 @@ settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
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.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
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```
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Click positions assume the classic menu layout scaled onto a 3440x1440
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Click positions are for the menu screens (2026-10-25) on a 3440x1440
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monitor. `game-input.ps1` has the building blocks (start, click, key, hold key,
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screenshot). Don't touch mouse/keyboard while a test runs.
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