Autotest: load through the Spielen screen
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -28,7 +28,8 @@ $env:GHIDRA_HEADLESS_MAXMEM = "8G"
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## Automated in-game test
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`autotest-load.ps1` starts the game through the launcher, clicks
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"Spiel laden" -> "Laden" -> "Ok" (first save game), takes screenshots in-game
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"Spielen" -> a character (`-Save`: row in the character list) -> "Spielen"
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(its last world), takes screenshots in-game
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and with the ESC menu open, and stops the game. `-Ini` appends temporary
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settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
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@@ -36,6 +37,6 @@ settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
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.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
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```
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Click positions assume the classic menu layout scaled onto a 3440x1440
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Click positions are for the menu screens (2026-10-25) on a 3440x1440
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monitor. `game-input.ps1` has the building blocks (start, click, key, hold key,
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screenshot). Don't touch mouse/keyboard while a test runs.
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+8
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@@ -1,18 +1,18 @@
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# Automated smoke test: start the game, load a save game (-Save: its row in
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# the list, 1 = the first, selected by default), take
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# Automated smoke test: start the game, load a character's last world (-Save:
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# its row in the Spielen screen's character list, 1 = the first), take
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# screenshots in-game and with the ESC menu open, then stop the game.
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#
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# .\tools\autotest-load.ps1 -Name ws_on # current sacredK.ini
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# .\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
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#
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# -Ini temporarily appends settings to build\x86-debug\sacredK.ini.
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# Click positions are for the classic (menu) layout scaled onto a 3440x1440
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# Click positions are for the menu screens (2026-10-25) on a 3440x1440
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# monitor; adjust for other monitors. Don't touch mouse/keyboard while it runs.
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param(
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[string]$Name = "autotest",
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[string]$Ini = "",
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[int]$LoadTimeoutSeconds = 60,
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# Row of the save game in the load screen's list (1-3 visible rows).
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# Row of the character in the Spielen screen's list (its last world loads).
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[int]$Save = 1,
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# Runs in-game after loading, before the screenshots (e.g. clicks).
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[scriptblock]$InGame = $null
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@@ -28,12 +28,10 @@ if ($Ini) { Set-Content $iniPath ($iniBackup + "`r`n" + $Ini + "`r`n") -Encoding
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$game = $null
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try {
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$game = Start-Sacred
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Click-At 1720 779 -AfterMs 1500 # main menu: "Spiel laden"
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if ($Save -gt 1) {
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Click-At 1342 (609 + ($Save - 1) * 254) -AfterMs 800 # load screen: the save's name (rows 254 px apart)
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}
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Click-At 2382 568 -AfterMs 2000 # load screen: "Laden"
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Click-At 1551 826 -AfterMs 0 # confirm: "Ok"
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Click-At 1717 538 -AfterMs 2000 # main menu: "Spielen"
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Click-At 817 (509 + ($Save - 1) * 105) -AfterMs 1000 # character list row (105 px apart)
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Click-At 2714 1347 -AfterMs 1500 # "Spielen": the character's last world
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Click-At 1548 824 -AfterMs 0 # "Spielstand laden?": "Ok"
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Wait-Log "cEngine End and exit constructor" -TimeoutSeconds $LoadTimeoutSeconds -AfterMs 1500 -Game $game
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if ($InGame) { & $InGame }
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Save-Screen "screenshots\${Name}_ingame.png" | Out-Null
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@@ -5,6 +5,7 @@
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# Click-At 1720 779 # screen pixels (left click)
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# Press-Key 0x1B # virtual key (ESC)
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# Hold-Key 0x27 -Ms 1500 # hold a key (right arrow)
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# Scroll-Wheel -3 # mouse wheel, 3 notches down
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# Save-Screen screenshots\x.png # primary monitor area of the game
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# Stop-Sacred $game # only the given process
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#
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@@ -25,7 +26,7 @@ $script:Root = Split-Path $PSScriptRoot
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# synthetic Alt press lifts that restriction for SetForegroundWindow.
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function Focus-Sacred($Game) {
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$Game.Refresh()
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if ($Game.MainWindowHandle -eq [IntPtr]::Zero) { return $false }
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if (-not $Game.MainWindowHandle -or $Game.MainWindowHandle -eq [IntPtr]::Zero) { return $false }
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[SacredRe.Input]::keybd_event(0x12, 0, 0, [UIntPtr]::Zero)
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[SacredRe.Input]::keybd_event(0x12, 0, 2, [UIntPtr]::Zero)
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[SacredRe.Input]::SetForegroundWindow($Game.MainWindowHandle)
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@@ -116,3 +117,9 @@ function Hold-Key([byte]$VirtualKey, [int]$Ms = 1500, [int]$AfterMs = 500) {
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[SacredRe.Input]::keybd_event($VirtualKey, 0, 2, [UIntPtr]::Zero)
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Start-Sleep -Milliseconds $AfterMs
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}
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# Turns the mouse wheel by $Notches (negative: towards the user, "down").
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function Scroll-Wheel([int]$Notches, [int]$AfterMs = 500) {
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[SacredRe.Input]::mouse_event(0x0800, 0, 0, [BitConverter]::ToUInt32([BitConverter]::GetBytes([int]($Notches * 120)), 0), [UIntPtr]::Zero)
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Start-Sleep -Milliseconds $AfterMs
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}
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