Potion counts on the bottom bar and potion stacks in the inventory

- potioncounts.cpp: each potion slot shows how many potions of its kind the
  hero carries (stacks added up)
- potionstack.cpp: potions of one type stack up to 20 per cell; every
  potion entering the hero's grid pours into stacks with room, the sort
  button stacks first, drinking takes one off a stack, counts drawn on the
  cells and saved in the JSON inventories
- game/engine/items.h: potion kinds and grid helpers; ObjectManager and
  DestroyObject in objects.h
- auto-attack: the projectile-weapon target radius is a design value
- docs/potion-stacks.md: measured paths and the design

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-17 01:31:01 +02:00
1 parent b2e886c7f5
commit 13b91cdd3d
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@@ -43,6 +43,8 @@ add_library(sacred_re SHARED
src/mods/input.cpp
src/mods/skillslots.cpp
src/mods/inventory_save.cpp
src/mods/potioncounts.cpp
src/mods/potionstack.cpp
src/mods/skillbar.cpp
src/mods/arttarget.cpp
src/mods/aura_restore.cpp