Loot filter on the options window's Beute page

Per category (Gold, Tränke, white/blue/yellow/brown/green items) one of
Löschen (loot deleted at once), Ignorieren (pickup key leaves it), Standard,
Immer anzeigen (label without the labels key). Replaces the game's
PICKUPAUTO choice; settings in [loot] of sacredK.ini. docs/loot-filter.md.
Also ignore MSYS *.stackdump files.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-19 22:14:58 +02:00
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@@ -109,3 +109,11 @@ Request: M (map), Tab (minimap) and Alt (text overlay) bindable too.
instead: `LabelsKeyState` returns the bound key's state.
- Alt and F10 come as WM_SYSKEYDOWN: the key capture takes those too.
- Key page: 20 lines per column (line 25 px) to fit the three rows.
## Beute: loot filter (2026-10-19)
The page holds the loot filter (`docs/loot-filter.md`): the game's pickup
choice (PICKUPAUTO radio buttons, their labels, the separator; matched by
pointer and control name at +0x30) is never shown, a framed table below the
auto-pickup frame sets a mode per category. Its frame is made like the key
page's (`AddFrame`).