Loot filter on the options window's Beute page
Per category (Gold, Tränke, white/blue/yellow/brown/green items) one of Löschen (loot deleted at once), Ignorieren (pickup key leaves it), Standard, Immer anzeigen (label without the labels key). Replaces the game's PICKUPAUTO choice; settings in [loot] of sacredK.ini. docs/loot-filter.md. Also ignore MSYS *.stackdump files. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -343,7 +343,14 @@ constexpr uint32_t kGetAsyncKeyStateImport = 0x0088e2b0;
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constexpr uint32_t kLabelsKeyCalls[] = {0x00599ebf, 0x0060f227, 0x00612015, 0x006176ec,
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0x00626ffe, 0x00627299, 0x006c80b0};
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// Set by mods/lootfilter.cpp around DrawObjectLabels to draw the labels of
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// items shown without the key (game thread, like the polls).
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bool g_labelsForced = false;
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SHORT WINAPI LabelsKeyState(int) {
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if (g_labelsForced) {
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return static_cast<SHORT>(0x8000);
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}
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for (const Binding& binding : g_bindings) {
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if (binding.kind == Kind::Labels) {
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return binding.vk ? GetAsyncKeyState(binding.vk) : 0;
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@@ -487,6 +494,14 @@ bool TypingIntoTextField() {
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return FocusedTextField() != nullptr;
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}
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bool LabelsKeyHeld() {
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return (LabelsKeyState(VK_MENU) & 0x8000) != 0;
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}
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void ForceLabels(bool forced) {
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g_labelsForced = forced;
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}
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int MovementKey(Move direction) {
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for (const Binding& binding : g_bindings) {
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if (binding.kind == Kind::Move && binding.index == static_cast<int>(direction)) {
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