Loot filter on the options window's Beute page
Per category (Gold, Tränke, white/blue/yellow/brown/green items) one of Löschen (loot deleted at once), Ignorieren (pickup key leaves it), Standard, Immer anzeigen (label without the labels key). Replaces the game's PICKUPAUTO choice; settings in [loot] of sacredK.ini. docs/loot-filter.md. Also ignore MSYS *.stackdump files. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -320,3 +320,12 @@
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0x0075a690 cUI_Manager::CanOpenWindow # (1), ret 4: false while a blocking window is open
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0x007320c0 cUI_Control2::SetTooltipText # (text id) -> +0x20, ret 4
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0x007320d0 cUI_Control2::TooltipText # +0x20 once hovered long enough, else 0
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0x0043ae20 cItemTypeTable::IsGold # (type), ret 4: one of the four gold pile types (0x947920)
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0x00433f00 cItemTypeTable::GetGroup # (type), ret 4: group record (0x102 bytes), +0x23 set item
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0x00428550 cItemTypeTable::IsAlwaysCollected # (type), ret 4: CanCollectItem takes it whatever PICKUPAUTO
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0x005c1330 cItemBase::GetColour # (quality block or 0), ret 4: name colour by quality tier / set
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0x00559a30 cCreature::DropLoot # (forced type, ?, ?, killer), ret 0x10; "Drop from [%d] %s"
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0x005c9b10 cChest3D::dropItems # (?), ret 4: throws out the contents (ids at +0x1e4)
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0x006116c0 cEngine::dropItem # the player's drop into the world
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0x005fc910 cObjectManager::RemoveFromMap # (id), ret 4
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0x00819580 Options_PickupAuto # PICKUPAUTO from the config (0 all, 1 valuable, 2 gold)
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