Quest book as one list: story, then side quests by region with ??? rows

The game's list builder runs on a reordered copy of the book: the story, then
one section per region (id blocks of 100 grouped by the region their quests
lie in, named as the megamap names regions), unknown quests as "???", the
rest joined to the nearest area, undiscovered counts. Act tabs hidden, page
turning kept. "Erledigte anzeigen" row toggles completed quests
([questbook] ShowCompleted).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-25 11:41:19 +01:00
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@@ -224,15 +224,11 @@ of fine-tuning. Details to be collected when we get to it; known so far:
list scrolling beyond 9 characters, larger heading font, the options
window's layout in the width beyond its 1024 frame.
## Quest book: all quests, unknown ones as "???" (2026-10-25)
## Quest NPCs after the quest (2026-10-25)
Request: every quest appears in the quest book; quests not yet activated show
as "???", so a player knows how many quests an area holds without being told
where they are. Notes: the quest table (g_quests 0xaa9e98, 0x124 per quest,
game/engine/quests.h) lists all quests of the campaign, including the generic
repeatable ones (ids 2600..3599, cloned by Quest_End) and DQ_ dynamic quests;
which of them count for an area, and how the book groups by area, is still to
be measured.
Request: NPCs related to a quest are drawn white on the minimaps and always
turn towards the player; once their quest is finished they should stop
turning and be drawn blue (like other NPCs).
## Megamap: zoom not centred on the hero (2026-10-25)