Quest book as one list: story, then side quests by region with ??? rows
The game's list builder runs on a reordered copy of the book: the story, then one section per region (id blocks of 100 grouped by the region their quests lie in, named as the megamap names regions), unknown quests as "???", the rest joined to the nearest area, undiscovered counts. Act tabs hidden, page turning kept. "Erledigte anzeigen" row toggles completed quests ([questbook] ShowCompleted). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -224,15 +224,11 @@ of fine-tuning. Details to be collected when we get to it; known so far:
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list scrolling beyond 9 characters, larger heading font, the options
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window's layout in the width beyond its 1024 frame.
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## Quest book: all quests, unknown ones as "???" (2026-10-25)
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## Quest NPCs after the quest (2026-10-25)
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Request: every quest appears in the quest book; quests not yet activated show
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as "???", so a player knows how many quests an area holds without being told
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where they are. Notes: the quest table (g_quests 0xaa9e98, 0x124 per quest,
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game/engine/quests.h) lists all quests of the campaign, including the generic
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repeatable ones (ids 2600..3599, cloned by Quest_End) and DQ_ dynamic quests;
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which of them count for an area, and how the book groups by area, is still to
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be measured.
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Request: NPCs related to a quest are drawn white on the minimaps and always
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turn towards the player; once their quest is finished they should stop
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turning and be drawn blue (like other NPCs).
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## Megamap: zoom not centred on the hero (2026-10-25)
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