Skills, auto-attack, aura and chain lightning rework, Esc, cache fix
- Skill bar: no art selection; slot 0 is the right-click art, keys 0-6 cast slots directly; cooldown labels in exact seconds; slot 0 set apart. - Arts regenerate on their own (casting no longer refills the group). - Auto-attack after targeting or casting at a hostile creature, at the speed of a held button. - Auras can be recast while active (renew, no second visual). - Blicke wie Klingen hits every enemy in range, physical, with life leech. - Blitzschlag steers the game's own chain: 3 + level/5 hits, 1 + level/10 chains, re-hits a lone enemy. - Weapon sets: click selects, drag only from the selected set; the leftmost set is clickable (signed hit tests). - Esc closes open windows before opening the game menu. - HUD: standalone buttons and texts are centred. - Record cache sized for widened views (town lag while walking). - Shared game code: orders, fx events, text drawing, cooldowns, effects. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -32,6 +32,8 @@ add_library(sacred_re SHARED
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src/game/engine/log.cpp
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src/game/engine/cmdline.cpp
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src/game/engine/events.cpp
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src/game/engine/fx.cpp
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src/game/engine/orders.cpp
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src/mods/borderless.cpp
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src/mods/widescreen.cpp
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src/mods/hud.cpp
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@@ -43,6 +45,13 @@ add_library(sacred_re SHARED
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src/mods/skillbar.cpp
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src/mods/arttarget.cpp
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src/mods/aura_restore.cpp
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src/mods/autoattack.cpp
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src/mods/aurarecast.cpp
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src/mods/artregen.cpp
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src/mods/aurahits.cpp
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src/mods/chainlightning.cpp
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src/mods/escape.cpp
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src/mods/recordcache.cpp
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)
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target_include_directories(sacred_re PRIVATE src)
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target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
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