Skills, auto-attack, aura and chain lightning rework, Esc, cache fix
- Skill bar: no art selection; slot 0 is the right-click art, keys 0-6 cast slots directly; cooldown labels in exact seconds; slot 0 set apart. - Arts regenerate on their own (casting no longer refills the group). - Auto-attack after targeting or casting at a hostile creature, at the speed of a held button. - Auras can be recast while active (renew, no second visual). - Blicke wie Klingen hits every enemy in range, physical, with life leech. - Blitzschlag steers the game's own chain: 3 + level/5 hits, 1 + level/10 chains, re-hits a lone enemy. - Weapon sets: click selects, drag only from the selected set; the leftmost set is clickable (signed hit tests). - Esc closes open windows before opening the game menu. - HUD: standalone buttons and texts are centred. - Record cache sized for widened views (town lag while walking). - Shared game code: orders, fx events, text drawing, cooldowns, effects. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -45,6 +45,11 @@ int IndexOf(const void* inventory) {
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} // namespace
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uint8_t* Inventory(unsigned index) {
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auto* base = *reinterpret_cast<uint8_t**>(kInventoryBlock);
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return base && index < kInventories ? base + index * kInventorySize : nullptr;
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}
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uint8_t* ShadowFor(const void* inventory, bool create) {
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const int index = IndexOf(inventory);
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if (index < 0) {
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