Skills, auto-attack, aura and chain lightning rework, Esc, cache fix
- Skill bar: no art selection; slot 0 is the right-click art, keys 0-6 cast slots directly; cooldown labels in exact seconds; slot 0 set apart. - Arts regenerate on their own (casting no longer refills the group). - Auto-attack after targeting or casting at a hostile creature, at the speed of a held button. - Auras can be recast while active (renew, no second visual). - Blicke wie Klingen hits every enemy in range, physical, with life leech. - Blitzschlag steers the game's own chain: 3 + level/5 hits, 1 + level/10 chains, re-hits a lone enemy. - Weapon sets: click selects, drag only from the selected set; the leftmost set is clickable (signed hit tests). - Esc closes open windows before opening the game menu. - HUD: standalone buttons and texts are centred. - Record cache sized for widened views (town lag while walking). - Shared game code: orders, fx events, text drawing, cooldowns, effects. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -20,6 +20,30 @@ bool PatchInstructionDword(uint32_t instruction, uint32_t from, uint32_t to);
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// Replace the byte `from` at `instruction + offset` (an imm8 or disp8) by `to`.
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bool PatchInstructionByte(uint32_t instruction, size_t offset, uint8_t from, uint8_t to);
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// Replace the code bytes `from` at `address` by `to` (same length), e.g. a
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// whole short instruction.
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bool ReplaceCode(uint32_t address, const void* from, const void* to, size_t size);
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// The `call rel32` at `instruction` (E8) calls `from`; make it call `to`.
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bool RedirectCall(uint32_t instruction, uint32_t from, const void* to);
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// The near conditional jump at `instruction` (0F 8x rel32) goes to `from`;
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// make it go to `to`.
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bool RedirectJcc(uint32_t instruction, uint32_t from, const void* to);
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// A code replacement, for tables.
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struct CodeReplacement {
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uint32_t address;
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uint8_t from[8];
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uint8_t to[8];
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uint8_t size;
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};
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int ReplaceAll(const CodeReplacement* replacements, size_t count);
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template <size_t N>
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int ReplaceAll(const CodeReplacement (&replacements)[N]) {
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return ReplaceAll(replacements, N);
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}
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// One byte operand of an instruction, for tables of byte patches.
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struct BytePatch {
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uint32_t instruction;
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