Skills, auto-attack, aura and chain lightning rework, Esc, cache fix
- Skill bar: no art selection; slot 0 is the right-click art, keys 0-6 cast slots directly; cooldown labels in exact seconds; slot 0 set apart. - Arts regenerate on their own (casting no longer refills the group). - Auto-attack after targeting or casting at a hostile creature, at the speed of a held button. - Auras can be recast while active (renew, no second visual). - Blicke wie Klingen hits every enemy in range, physical, with life leech. - Blitzschlag steers the game's own chain: 3 + level/5 hits, 1 + level/10 chains, re-hits a lone enemy. - Weapon sets: click selects, drag only from the selected set; the leftmost set is clickable (signed hit tests). - Esc closes open windows before opening the game menu. - HUD: standalone buttons and texts are centred. - Record cache sized for widened views (town lag while walking). - Shared game code: orders, fx events, text drawing, cooldowns, effects. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -153,3 +153,17 @@
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0x005a0980 cObjectFX::Construct
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0x005a37b0 cObjectFX::ReceiveEvent # vf18; cEventFX 0x42 attaches it to an owner
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0x0041e0a0 cEventFX::Construct
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0x009eaee0 g_uiAtlasEntries # 0x54 each: texture +0, uv +4..+0x10; indexed by icon id (art icons, 3 per art)
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0x009ed030 g_uiTaskbarSlotBackground # atlas entry: slot control background
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0x009ed084 g_uiTaskbarSlotBackgroundSelected
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0x009f7f14 g_uiTaskbarArtFrame # atlas entry: frame over an art slot
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0x009f4be4 g_uiTaskbarArtFrameSelected
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0x009f5d9c g_uiTaskbarArtFrameDropTarget # while dragging an art
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0x00581c00 cArtCooldowns::Find # (art) -> entry index (also an art's variants); count if none
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0x005829c0 cCreatureArts::HasEffectOfArt # (art): any active effect of the art (+0x1c)
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0x00553840 cCreatureArts::FindEffectByKind # (kind) -> entry or null
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0x00582710 cCreatureArts::RegenFor # (art) -> regeneration amount (float)
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0x00562330 cCreatureArts::AddGroupRegen # (amount, group, filter): adds to every cooldown entry of the group
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0x00536f20 cCreature::DistanceTo # (object id)
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0x00ad1c60 g_nearbyCreatures # {object id, ?} x g_nearbyCreatureCount, creatures near the player
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0x00ad1b48 g_nearbyCreatureCount
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