Self / ally arts cast on the hero when pointed at an enemy
Arts with launch type 2 (buffs, auras, heals) are only valid on allies or without a target; with an enemy under the cursor the game dropped the order. Orders of a player hero for such arts lose a non-ally target, which casts them on the hero. The launch type comes from the art definition tables (game/engine/arts.h, tools/arttable.mjs). Also: skill keys check the relocated taskbar slots (all 7), Ghidra data labels (g_ names in names.txt). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -40,6 +40,7 @@ add_library(sacred_re SHARED
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src/mods/skillslots.cpp
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src/mods/inventory_save.cpp
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src/mods/skillbar.cpp
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src/mods/arttarget.cpp
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)
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target_include_directories(sacred_re PRIVATE src)
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target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
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@@ -0,0 +1,48 @@
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#pragma once
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// Combat arts: the definition tables and how they are targeted.
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#include <cstdint>
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namespace game {
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// How an art is launched (byte +0x3c of a g_spellDefs entry, +0x4c of a
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// g_combatMoveDefs entry; cCreature::IsValidArtTarget 0x51d680 switches on it).
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enum class LaunchType : uint8_t {
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Target0 = 0, // aimed (e.g. Feuerball)
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Enemy = 1, // aimed at an enemy (attacks, Blitzschlag)
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SelfOrAlly = 2, // buffs, auras, heals: an ally, or the caster without a target
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Ground = 3, // a point / area, summons
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Corpse = 4, // a dead ally (resurrection)
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AroundSelf = 5, // centred on the caster
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Unknown = 0xff,
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};
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// SpellDef::Find (0x4d2150) / CombatMoveDef::Find (0x4d1930): the definition
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// entry of art `id` (spells: small ids, combat moves: 0x3e8+), or null.
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inline const uint8_t* FindSpellDef(uint16_t id) {
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using Fn = const uint8_t*(__cdecl*)(uint32_t);
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return reinterpret_cast<Fn>(0x004d2150)(id);
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}
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inline const uint8_t* FindCombatMoveDef(uint16_t id) {
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using Fn = const uint8_t*(__cdecl*)(uint32_t);
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return reinterpret_cast<Fn>(0x004d1930)(id);
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}
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// The launch type of art `id`, looked up as cEngine::UpdateCursorPick does.
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inline LaunchType ArtLaunchType(uint16_t id) {
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if (const uint8_t* spell = FindSpellDef(id)) {
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return static_cast<LaunchType>(spell[0x3c]);
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}
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if (const uint8_t* move = FindCombatMoveDef(id)) {
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return static_cast<LaunchType>(move[0x4c]);
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}
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return LaunchType::Unknown;
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}
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// cCreature::IsAlly (0x548f20): whether object `id` is an ally of `creature`.
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inline bool IsAlly(void* creature, uint32_t id) {
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using Fn = char(__fastcall*)(void*, void*, uint32_t);
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return reinterpret_cast<Fn>(0x00548f20)(creature, nullptr, id) != 0;
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}
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} // namespace game
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@@ -0,0 +1,56 @@
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// Self / ally arts cast on the caster when pointed at an enemy.
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//
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// Using an art sends the hero a cEvent_creature 0x105 with the object under
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// the cursor as target (+0x10, 0 for the ground or the hero itself) and the
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// art id (+0x30). Arts with launch type SelfOrAlly (buffs, auras, heals) are
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// only valid on allies or without a target (cCreature::IsValidArtTarget,
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// 0x51d680); with an enemy under the cursor the game drops the order and
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// nothing happens. For a player hero such an order loses its target instead,
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// which casts the art on the hero, as a click on the hero does.
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#include <cstdint>
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#include "game/engine/arts.h"
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#include "re/hook.h"
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namespace game {
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namespace {
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constexpr uint32_t kOrderUseArt = 0x105;
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constexpr uint32_t kPlayerIds = 0x11; // object ids below this are player heroes
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// cEvent_creature fields used here.
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constexpr size_t kOrderCommand = 0x4;
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constexpr size_t kOrderTarget = 0x10; // object id
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constexpr size_t kOrderArt = 0x30; // art id (cCreature::ResolveArtId)
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uint32_t& Field(void* event, size_t offset) {
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return *reinterpret_cast<uint32_t*>(static_cast<uint8_t*>(event) + offset);
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}
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void RetargetSelfArt(void* creature, void* event) {
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if (!creature || !event || Field(event, kOrderCommand) != kOrderUseArt) {
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return;
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}
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const uint32_t target = Field(event, kOrderTarget);
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const uint32_t casterId = *reinterpret_cast<uint32_t*>(static_cast<uint8_t*>(creature) + 0xc);
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if (target == 0 || casterId >= kPlayerIds) {
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return;
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}
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if (ArtLaunchType(static_cast<uint16_t>(Field(event, kOrderArt))) == LaunchType::SelfOrAlly &&
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!IsAlly(creature, target)) {
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Field(event, kOrderTarget) = 0;
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}
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}
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} // namespace
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// cEngine::SendCreatureOrder (0x6170d0): orders for the controlled creature.
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void __fastcall Engine_SendCreatureOrder(void* self, void* edx, void* creature, void* event);
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RE_HOOK(0x006170d0, Engine_SendCreatureOrder);
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void __fastcall Engine_SendCreatureOrder(void* self, void* edx, void* creature, void* event) {
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RetargetSelfArt(creature, event);
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Engine_SendCreatureOrder_original(self, edx, creature, event);
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}
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} // namespace game
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@@ -83,6 +83,13 @@ void SelectWeaponSet(unsigned slot) {
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}
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}
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bool HasSkillSlot(const void* taskbar, unsigned slot) {
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const auto* p = static_cast<const uint8_t*>(taskbar);
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constexpr size_t kSlotCount = 0x15c; // u16: slots shown, from SetSlotCount
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return slot < kSlots && slot < *reinterpret_cast<const uint16_t*>(p + kSlotCount) &&
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reinterpret_cast<void* const*>(p + kSkillSlots)[slot] != nullptr;
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}
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void OnTaskbar(void* taskbar) {
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g_taskbar = static_cast<uint8_t*>(taskbar);
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}
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@@ -7,4 +7,7 @@ namespace mods::skillbar {
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void SelectSkillSlot(unsigned slot);
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void SelectWeaponSet(unsigned slot);
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// Whether the taskbar shows combat-art slot `slot` (unlocked, control exists).
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bool HasSkillSlot(const void* taskbar, unsigned slot);
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} // namespace mods::skillbar
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@@ -11,6 +11,8 @@
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#include "mods/skillkeys.h"
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#include "mods/skillbar.h"
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#include <cstdint>
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#include <mutex>
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@@ -21,11 +23,6 @@
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namespace mods::skillkeys {
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namespace {
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// cUI_Taskbar2 fields.
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constexpr size_t kTaskbarSlotCount = 0x15c; // uint16: combat-art slots the hero has
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constexpr size_t kTaskbarSkillSlots = 0x178; // 5 slot controls (null: none)
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constexpr unsigned kSlots = 5;
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// The game window, if it has the focus (it does while a skill key is used).
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HWND GameWindow() {
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HWND window = GetForegroundWindow();
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@@ -84,9 +81,7 @@ void OnSlotSelected(void* taskbar, unsigned slot) {
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}
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const int key = g_state.pendingKey;
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g_state.pendingKey = 0;
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const auto* bar = static_cast<const uint8_t*>(taskbar);
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if (slot >= kSlots || slot >= *reinterpret_cast<const uint16_t*>(bar + kTaskbarSlotCount) ||
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!reinterpret_cast<void* const*>(bar + kTaskbarSkillSlots)[slot]) {
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if (!mods::skillbar::HasSkillSlot(taskbar, slot)) {
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return; // empty slot: nothing was selected
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}
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HWND window = GameWindow();
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@@ -118,3 +113,4 @@ void __fastcall UiTaskbar_SelectSkillSlot(void* self, void* edx, unsigned slot,
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}
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} // namespace game
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@@ -0,0 +1,37 @@
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// Dump sacred.exe's combat-art definition tables (see docs/skill-slots.md).
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// node tools/arttable.mjs <exe> [id...] (ids hex, e.g. 3f7; none: all)
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import { readFileSync } from "node:fs";
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const [exePath, ...ids] = process.argv.slice(2);
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const file = readFileSync(exePath);
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const pe = file.readUInt32LE(0x3c);
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const sections = file.readUInt16LE(pe + 6);
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const optional = file.readUInt16LE(pe + 20);
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const imageBase = file.readUInt32LE(pe + 52);
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const table = pe + 24 + optional;
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function offset(va) {
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for (let i = 0; i < sections; i++) {
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const s = table + i * 40;
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const vsize = file.readUInt32LE(s + 8), vaddr = file.readUInt32LE(s + 12);
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const raw = file.readUInt32LE(s + 20), rawSize = file.readUInt32LE(s + 16);
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const rva = va - imageBase;
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if (rva >= vaddr && rva < vaddr + vsize) return rva - vaddr < rawSize ? rva - vaddr + raw : -1;
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}
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return -1;
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}
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const tables = [
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{ name: "A", base: 0x94ddb0, stride: 0x78, end: 0x950a38 },
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{ name: "B", base: 0x950a38, stride: 0x94, end: 0x953344 },
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];
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const wanted = new Set(ids.map((t) => parseInt(t, 16)));
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for (const t of tables) {
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for (let va = t.base; va < t.end; va += t.stride) {
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const o = offset(va);
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if (o < 0) { console.log(t.name, va.toString(16), "(no file data: filled at runtime)"); break; }
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const id = file.readUInt16LE(o);
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if (wanted.size && !wanted.has(id)) continue;
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const words = [];
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for (let k = 0; k < t.stride; k += 4) words.push(file.readUInt32LE(o + k).toString(16).padStart(8, "0"));
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console.log(`${t.name} ${va.toString(16)} id ${id.toString(16)}: ${words.join(" ")}`);
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}
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}
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@@ -7,7 +7,8 @@
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//
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// names.txt: one "0xADDRESS Name" per line, "Class::Method" puts the function
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// into a class namespace; "#" starts a comment. Functions are created where
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// none starts at the address yet.
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// none starts at the address yet. Names starting with "g_" label data
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// (globals, tables) instead of functions.
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// @category sacred_re
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import java.nio.charset.StandardCharsets;
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@@ -33,6 +34,7 @@ public class Rename extends GhidraScript {
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}
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SymbolTable symbols = currentProgram.getSymbolTable();
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int renamed = 0;
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int labelled = 0;
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for (String raw : Files.readAllLines(Paths.get(args[0]), StandardCharsets.UTF_8)) {
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String line = raw.replaceAll("#.*", "").trim();
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if (line.isEmpty()) {
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@@ -44,6 +46,11 @@ public class Rename extends GhidraScript {
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continue;
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}
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Address address = toAddr(parts[0]);
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if (parts[1].startsWith("g_")) {
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createLabel(address, parts[1], true, SourceType.USER_DEFINED);
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labelled++;
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continue;
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}
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Function function = getFunctionAt(address);
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if (function == null) {
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new DisassembleCommand(address, null, true).applyTo(currentProgram, monitor);
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@@ -69,6 +76,6 @@ public class Rename extends GhidraScript {
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function.setName(name, SourceType.USER_DEFINED);
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renamed++;
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}
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println("renamed " + renamed + " functions");
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println("renamed " + renamed + " functions, labelled " + labelled + " data addresses");
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}
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}
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@@ -119,3 +119,25 @@
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0x006e31e0 cUI_Taskbar2::RenderArtSlots
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0x006e4310 cUI_Taskbar2::UpdateTooltips
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0x0081c020 Options::CombineSlots # COMBINE_SLOTS: weapon set also selects the art slot
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# combat arts
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0x0052e400 cCreature::ReceiveOrder # vf18; order 0x105 (use art) at 0x52fc58
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0x006170d0 cEngine::SendCreatureOrder
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0x005521e0 cCreature::ResolveArtId # art variant for the creature class (+0x10)
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0x00580cb0 cArtCooldowns::IsReady # (art): cooldown <= 0.01
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0x00548ef0 cCreature::IsAlive
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0x004d1930 CombatMoveDef::Find # (id) -> g_combatMoveDefs entry
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0x004d2150 SpellDef::Find # (id) -> g_spellDefs entry
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0x004d1a20 CombatMoveDef::UsableMounted # flags +0x74
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0x004d23e0 SpellDef::UsableMounted # flags +0x90
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0x0094ddb0 g_combatMoveDefs # 95 x 0x78: id +0, icon name +0xc, target type +0x4c
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0x00950a38 g_spellDefs # 71 x 0x94: id +0, icon name +0xc, target type u16 +0x3c
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0x0095503c g_slotCountByLevel # (level, slots) u16 pairs
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0x009ed058 g_taskbarSlotColors
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0x00ad23c8 g_inventoryManager
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0x00ad3bc0 g_objectManager
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0x0051d680 cCreature::IsValidArtTarget # (pick, launch type): can the art be used on the picked object
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0x0051d670 NormalizeArtId
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0x00548f20 cCreature::IsAlly # (object id)
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0x00548e70 cCreature::IsEnemy # (object id)
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0x00611f10 cEngine::UpdateCursorPick # cursor target for the selected art
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0x00548060 cCreature::ChooseAiArt # monsters: art per creature class
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