Characters: 16:9 "Spielen" screen, autosave interval option
- Shared screen kit (mods/screen, docs/screens.md): a 1365x768 canvas centred in the render width on our own dark background, the game's frames and buttons; the main menu renders full width while it is shown. - The load window (cUI_Savegame) is replaced by the Spielen screen: character list, hero panel, campaign x difficulty grid, save/autosave choice, rename/delete/reset/new character dialogs. - Migrated characters without a shared hero load their hero's world first, then start the new world. - Options, Allgemein: autosave interval (Aus/5/10/15/30 minutes). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -117,3 +117,18 @@ choice (PICKUPAUTO radio buttons, their labels, the separator; matched by
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pointer and control name at +0x30) is never shown, a framed table below the
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auto-pickup frame sets a mode per category. Its frame is made like the key
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page's (`AddFrame`).
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## Allgemein: autosave interval (2026-10-20)
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Request: the silent autosave's interval (docs/characters.md, Save) settable
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in the options, not only in `sacredK.ini`. The general frame moved up into
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the auto-pickup frame's place; it is taller than the frames beside it, so the
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new frame goes below the lowest frame of the left column. It copies the
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right column's lowest frame (Internet-Optionen): its height and the gap the
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right column leaves between its frames, measured from the window's frames
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when it is made (a lower frame broke its side ornaments, a smaller gap joined
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the borders: screenshots 2026-10-20). One row *Autosave (Min.)*: Aus / 5 /
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10 / 15 / 30 (the key page's box colour is not seen on the dark backdrop: a
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lighter one). A click selects, OK writes
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`[characters] AutosaveMinutes` (`characters::SetAutosaveMinutes`, the timer
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uses it at once), Cancel drops it.
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