Characters: 16:9 "Spielen" screen, autosave interval option
- Shared screen kit (mods/screen, docs/screens.md): a 1365x768 canvas centred in the render width on our own dark background, the game's frames and buttons; the main menu renders full width while it is shown. - The load window (cUI_Savegame) is replaced by the Spielen screen: character list, hero panel, campaign x difficulty grid, save/autosave choice, rename/delete/reset/new character dialogs. - Migrated characters without a shared hero load their hero's world first, then start the new world. - Options, Allgemein: autosave interval (Aus/5/10/15/30 minutes). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -184,12 +184,10 @@ From the characters rework (`docs/characters.md`, request of 2026-10-19):
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are one byte per difficulty in cStatsManager +0x5704 (read 0x424be0) and
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travel in the save header (+0x88..+0x98) and the hero file. Done
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2026-10-20 (docs/characters.md).
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- **Autosave interval in the options window** (now only
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`sacredK.ini` `[characters] AutosaveMinutes`).
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- **Quickload (row 0) does not know characters.** Ctrl+Z saves into the
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current character, but the quickload event (0x116, engine +0x68 = row,
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flag 0x200) loads `GAME00.PAK`, which is not listed; make it reload the
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current character's world (or its newer autosave).
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- **Autosave interval in the options window.** Done 2026-10-20: Allgemein
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page, "Spielstände" frame (docs/options.md).
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- Quickload (row 0, `GAME00.PAK`) does not know characters; not needed
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(user, 2026-10-20).
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## Two saves in a row (2026-10-20, not reproduced)
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@@ -200,10 +198,20 @@ flag 0x40 is set in cEngine::ReceiveEvent at 0x618876 (quicksave),
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log of the event that sets the flag (dwords 0..9) did not catch it again;
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add it back if it shows.
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Once (2026-10-20, not reproduced) an autosave seemed to fire right after a
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new world started through the hero chain (Character08: hero world loaded,
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then the new world). The log of that run had no save at all; the timed
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autosave counts from the game start (OnGameStart).
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## Savegames screen redesign ("Spielen")
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Asked 2026-10-20: redesign the load window (cUI_Savegame, the "Spielen"
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screen, characters.cpp): show a render of the selected character, use the
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space far better. The user looks for 16:9 artwork so the screens can be
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widened beyond the 1024 frame (now drawn in a centred 1024x768 viewport with
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black sides, hud.cpp FrameScope).
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space far better. No 16:9 artwork exists for the game (user, 2026-10-20):
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we design our own UIs, using the width beyond the 1024 frame (now drawn in
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a centred 1024x768 viewport with black sides, hud.cpp FrameScope). Design
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for 16:9 (1920x1080, 1365x768 UI units), not ultrawide (user). Screen done
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2026-10-20 (docs/characters.md, "Spielen screen"; docs/screens.md). Open:
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the render of the selected hero (the hero panel shows text only; reuse
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cUI_Character's 3D hero?), list scrolling beyond 9 characters, larger
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heading font.
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