Anti-cheat checks removed
All mirror checks are skipped by code patches (the game's own "not the local hero" paths, or straight past the check), the level trap in Think and VerifyHeroMirror are off, the cheater flag is never set (stream checks, loadHero, character selection). The VirtualProtect mirror refresh is gone; it never refreshed the second mirror, a separate heap block, which killed the hero again. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -1,31 +1,23 @@
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// The game's anti-cheat is off (request of 2026-10-25, after the Gladiator
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// "randomly exploded" fighting a dragon on Silber).
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// The game's anti-cheat is gone (requests of 2026-10-25: the Gladiator
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// "randomly exploded" fighting a dragon on Silber; then "i want all that weird
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// cheater detection code gone"). docs/anticheat.md.
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//
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// Measured: the game keeps a mirror of the local hero's attribute / skill
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// fields on a protected page (pointers 0x182cddc and 0x182cde0, see
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// RefreshMirror). Checks compare the hero with it - cCreature::Think about once
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// in 101 ticks (0x5389be), VerifyHeroMirror 0x5905f0 (4 callers) and inline
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// copies at 0x4659f6, 0x564c6f, 0x57e09c, 0x585bd0, 0x619d33 - reset every
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// mismatching field (attributes to 1, skill levels to 0), and on any mismatch
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// kill the hero ("*** Cheater detected! *** Hase!") and set the cheater flag
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// 0x182cdd0, saved in the hero file (record +0xf3). The log showed the hero at
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// full health dying with every skill level mismatching: the mirror was stale
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// (any change the game does not route through its own mirror writers, e.g.
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// loading the shared hero into another world, leaves it behind).
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// Measured: the game keeps two xor-ed mirrors of the local hero's attribute /
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// skill / gold fields (0x182cddc on a protected page, 0x182cde0 a heap block),
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// written after every legitimate change. Checks compare the hero with them,
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// reset every mismatching field (attributes to 1, skill levels to 0) and on
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// any mismatch kill the hero ("*** Cheater detected! *** Hase!") and set the
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// cheater flag 0x182cdd0, which the hero file keeps. Any change the game does
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// not route through its mirror writers (e.g. loading the shared hero into
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// another world) made the checks fire.
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//
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// The mod: every check and every mirror writer starts with
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// VirtualProtect(mirror, 0x1000, PAGE_READWRITE); at that moment the mirror is
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// refreshed from the hero, so checks compare the hero with itself and writers
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// overwrite it as before. The stream checks of the quest manager's hero data
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// (a cheat marker 0xfea4fea4 and three stored values) never punish, and loading
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// a hero file no longer sets the cheater flag.
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#include <windows.h>
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// The mod: every check is skipped through the game's own path for "not the
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// local hero" (or straight to the code after the check, with the registers that
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// code reads), so no field is reset and no hero killed; the cheater flag is
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// never set. The mirror writers stay (they only fill the unused mirrors).
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#include <cstdint>
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#include <cstring>
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#include "game/engine/objects.h"
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#include "re/hook.h"
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#include "re/log.h"
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#include "re/patch.h"
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@@ -33,77 +25,44 @@
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namespace mods::anticheat {
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namespace {
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// Mirror layout (writer 0x603d9c): +0 hero +0x3b4, +4 hero +0x3ee (gold),
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// +8 hero +0x3fe (u16), each xor-ed with the hero's key byte (+0x38) repeated
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// four times; +0xc a copy of hero +0x3b0..+0x49d. The second mirror uses the
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// key shifted left by one.
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constexpr uintptr_t kMirrorPointer = 0x0182cddc;
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constexpr uintptr_t kSecondMirrorPointer = 0x0182cde0;
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constexpr size_t kHeroKey = 0x38;
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constexpr size_t kField0 = 0x3b4;
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constexpr size_t kGold = 0x3ee;
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constexpr size_t kField2 = 0x3fe; // u16
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constexpr size_t kCopyStart = 0x3b0;
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constexpr size_t kCopySize = 0x3b * 4 + 2; // rep movsd 0x3b + movsw
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constexpr size_t kMirrorCopy = 0xc;
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constexpr size_t kPageSize = 0x1000;
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uint32_t U32(const uint8_t* p) {
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uint32_t v;
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std::memcpy(&v, p, 4);
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return v;
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}
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void WriteMirror(uint8_t* mirror, const uint8_t* hero, uint32_t key) {
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const uint32_t values[3] = {U32(hero + kField0) ^ key, U32(hero + kGold) ^ key,
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(U32(hero + kField2) & 0xffff) ^ key};
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std::memcpy(mirror, values, sizeof values);
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std::memcpy(mirror + kMirrorCopy, hero + kCopyStart, kCopySize);
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}
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// The page is writable when this runs (inside VirtualProtect below).
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void RefreshMirror(uint8_t* page) {
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const auto* hero = static_cast<const uint8_t*>(game::GetPlayerHero());
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if (!hero) {
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return;
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}
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const uint32_t keyByte = hero[kHeroKey];
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const uint32_t key = keyByte | keyByte << 8 | keyByte << 16 | keyByte << 24;
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WriteMirror(page, hero, key);
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auto* second = *reinterpret_cast<uint8_t**>(kSecondMirrorPointer);
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if (second >= page && second + kMirrorCopy + kCopySize <= page + kPageSize) {
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WriteMirror(second, hero, key << 1);
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}
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}
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constexpr re::CodeReplacement kNoStreamPunishment[] = {
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// cheat marker 0xfea4fea4 read: `jne` past the punishment -> `jmp`
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constexpr re::CodeReplacement kNoAntiCheat[] = {
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// cCreature::Think: the trap for a level more than 3 above the experience's
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// (raises fields behind the mirrors' back): `jle` past it -> `jmp`
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{0x005385ca, {0x0f, 0x8e, 0xd8, 0x03, 0x00, 0x00}, {0xe9, 0xd9, 0x03, 0x00, 0x00, 0x90}, 6},
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// cCreature::Think: the check in 1 of 101 ticks: `jne` past it -> `jmp`
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{0x005389b8, {0x0f, 0x85, 0x0d, 0x06, 0x00, 0x00}, {0xe9, 0x0e, 0x06, 0x00, 0x00, 0x90}, 6},
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// inline checks behind "is this the local hero": `jne` past them -> `jmp`
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{0x00564c50, {0x0f, 0x85, 0x89, 0x05, 0x00, 0x00}, {0xe9, 0x8a, 0x05, 0x00, 0x00, 0x90}, 6},
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{0x0057e07d, {0x0f, 0x85, 0xd8, 0x05, 0x00, 0x00}, {0xe9, 0xd9, 0x05, 0x00, 0x00, 0x90}, 6},
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{0x00585bb0, {0x0f, 0x85, 0x55, 0x06, 0x00, 0x00}, {0xe9, 0x56, 0x06, 0x00, 0x00, 0x90}, 6},
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// the quest manager's hero data writer: past the check to 0x46606b (it
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// writes registers before reading them; the stream keeps its clean marker)
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{0x004659dc, {0x8b, 0x0d, 0xc0, 0x3b, 0xad, 0x00}, {0xe9, 0x8a, 0x06, 0x00, 0x00, 0x90}, 6},
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// 0x619d33: past the check to 0x61a2de with ebp as the check leaves it
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// (`mov ebp, [esp+0x34]`; edi already holds 0x88e874)
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{0x00619d33, {0x8b, 0x0d, 0xdc, 0xcd, 0x82, 0x01}, {0x8b, 0x6c, 0x24, 0x34, 0x90, 0x90}, 6},
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{0x00619d39, {0x8d, 0x44, 0x24, 0x14, 0x50}, {0xe9, 0xa0, 0x05, 0x00, 0x00}, 5},
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// VerifyHeroMirror (0x5905f0, plain ret, 4 callers test al): `mov al, 1; ret`
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{0x005905f0, {0x51, 0x8b, 0x0d}, {0xb0, 0x01, 0xc3}, 3},
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// stream checks of the quest manager's hero data: the cheat marker
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// 0xfea4fea4 read (`jne` past the punishment -> `jmp`) and three stored
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// values compared with the hero (`je` -> `jmp`)
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{0x00467782, {0x0f, 0x85, 0xbd, 0x01, 0x00, 0x00}, {0xe9, 0xbe, 0x01, 0x00, 0x00, 0x90}, 6},
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// stored values compared with the hero: `je` past the punishment -> `jmp`
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{0x0046a60b, {0x74, 0x18}, {0xeb, 0x18}, 2},
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{0x0046a64e, {0x74, 0x18}, {0xeb, 0x18}, 2},
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{0x0046a696, {0x74, 0x18}, {0xeb, 0x18}, 2},
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// loadHero: the hero file's cheater flag (`mov byte [0x182cdd0], 1` -> 0)
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{0x006066eb, {0xc6, 0x05, 0xd0, 0xcd, 0x82, 0x01, 0x01}, {0xc6, 0x05, 0xd0, 0xcd, 0x82, 0x01, 0x00}, 7},
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// character selection: the flag from the hero record's mark (+0x3ef):
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// `setne cl` -> `xor cl, cl`
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{0x0070da8c, {0x0f, 0x95, 0xc1}, {0x32, 0xc9, 0x90}, 3},
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};
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void Startup() {
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const int failed = re::ReplaceAll(kNoStreamPunishment);
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re::Log("anticheat: off (%d patches failed)", failed);
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const int failed = re::ReplaceAll(kNoAntiCheat);
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re::Log("anticheat: removed (%d patches failed)", failed);
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}
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RE_STARTUP(AntiCheatStartup, Startup);
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} // namespace
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} // namespace mods::anticheat
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BOOL WINAPI VirtualProtectMirrorFresh(LPVOID address, SIZE_T size, DWORD protect, PDWORD old);
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RE_HOOK_API(VirtualProtect, VirtualProtectMirrorFresh);
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BOOL WINAPI VirtualProtectMirrorFresh(LPVOID address, SIZE_T size, DWORD protect, PDWORD old) {
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const BOOL result = VirtualProtectMirrorFresh_original(address, size, protect, old);
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auto* mirror = *reinterpret_cast<uint8_t**>(mods::anticheat::kMirrorPointer);
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if (result && protect == PAGE_READWRITE && mirror && address == mirror) {
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mods::anticheat::RefreshMirror(mirror);
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}
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return result;
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}
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