Teleportationstrank: yellow potions open the portal window
- Every yellow potion (potion kind 5, all stages) is a Teleportationstrank: drinking it posts the teleporter's event to the busy dialog with the hero's known portals; the potion is used up only when the hero teleports from that window (closing it keeps the potion) - Names replaced in every game text (ReplaceInTexts), so item names and the bottom bar's quick-select tooltip read Teleportationstrank; GameText reads the game's own text - HeroIndex / HeroInventory moved to skillslots for shared use - docs/teleport-potion.md; walking animation after loading noted in todo Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -245,3 +245,10 @@
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0x004ec170 cCreature::CanCollectItem # (item object), ret 4; pickup filter, no distance check
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0x00592ef0 WideString_Append # thiscall (first, last, 0), ret 0xc; {begin,end,cap}
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0x00589270 cCreatureArts::ArtTooltip # (art, text*, flag), ret 0xc
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0x004ae330 cInterpretSQW::Teleporter # script: adds the portal bit (hero +0x578), posts busy dialog mode 5/6
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0x00720180 cUI_BusyDlg::SetMode # (mode, a, b), ret 0xc; 5 = known portals
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0x00720c10 cUI_BusyDlg::HandleEvent # UI event 0x39 to DEFAULT_BUSYDLG, +8 == 2: SetMode(+0xc)
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0x0054d840 cCreature::Teleport # (x, y, 0, 1), ret 0x10
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0x00553080 cEvent_UI::cEvent_UI # (type, target, sender, a..f), ret 0x24
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0x00428700 cItemTypeTable::NameText # (type), ret 4: text id of the type's name (+0x20)
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0x0054a8f0 cCreature::UseItem # (id), ret 4: event 0x10 to the item, removes it if used up
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