tools: function names for the Ghidra project, Hold-Key test helper
- tools/names.txt lists identified sacred.exe functions ("0xADDR
Class::Method"); rename.ps1 / Rename.java apply them to the persistent
Ghidra project, so decompiles read with real names.
- decompile.ps1: parameters other than the addresses are named-only (the
first address was taken as -Out).
- game-input.ps1: Hold-Key for polled keys such as movement.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -4,6 +4,7 @@
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# Start-Sacred # launcher, returns the sacred.exe process
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# Click-At 1720 779 # screen pixels (left click)
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# Press-Key 0x1B # virtual key (ESC)
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# Hold-Key 0x27 -Ms 1500 # hold a key (right arrow)
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# Save-Screen screenshots\x.png # primary monitor area of the game
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# Stop-Sacred $game # only the given process
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#
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@@ -85,3 +86,11 @@ function Move-To([int]$X, [int]$Y, [int]$AfterMs = 800) {
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}
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Start-Sleep -Milliseconds $AfterMs
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}
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# Holds a key down for a while (polled keys such as movement need this).
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function Hold-Key([byte]$VirtualKey, [int]$Ms = 1500, [int]$AfterMs = 500) {
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[SacredRe.Input]::keybd_event($VirtualKey, 0, 0, [UIntPtr]::Zero)
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Start-Sleep -Milliseconds $Ms
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[SacredRe.Input]::keybd_event($VirtualKey, 0, 2, [UIntPtr]::Zero)
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Start-Sleep -Milliseconds $AfterMs
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}
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