Characters: one file per character with a world per difficulty
- CharacterNN.sacredK holds the shared hero and one world per difficulty, plus an autosave file; the game works in save\characters\_work - Load window: one row per character, a difficulty dialog on Laden (worlds, newer autosaves, "(neu)" starts a new game with the shared hero), Umbenennen, delete moves the character to characters\deleted - The world keeps its own portals and hero position when the shared hero is put on - K and the Esc menu's "Speichern" save directly (quicksave path) - One-time migration of the old save rows and exported heroes, after a backup - Startup no longer hangs in the game's foreground loop (0x810af0) - Text overrides apply to our own text ids too; shared cUI_Button2 helpers in game/ui/button.h Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -695,8 +695,7 @@ HUD_RENDER(0x006f73f0, UiNetworkInfo_Render, Anchor::Center)
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HUD_EVENT(0x0070e860, UiCharacter_HandleEvent, Anchor::Center)
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HUD_RENDER3_FRAMED(0x0070f160, UiCharacter_Render) // export screen in-game
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// cUI_Options (0x716b30 / 0x716640): hooked by mods/options.cpp.
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HUD_EVENT(0x0071d130, UiSavegame_HandleEvent, Anchor::Center)
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HUD_RENDER_FRAMED(0x0071dd80, UiSavegame_Render)
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// cUI_Savegame (0x71d130 / 0x71dd80): hooked by mods/characters.cpp.
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HUD_EVENT(0x00720c10, UiBusyDlg_HandleEvent, Anchor::Center)
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HUD_RENDER(0x007213a0, UiBusyDlg_Render, Anchor::Center)
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