Blitzschlag: chains of one cast take separate routes
The chains of a cast share the enemies they have claimed and prefer unclaimed ones. Each chain keeps its heading and ranks candidates by distance and turn; a chain's first jump turns away from the directions the other chains set out in, so they keep fanning out. Jumps reach 75 % of the cast range. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -53,6 +53,24 @@ ends (a lone enemy is hit once). Two enemies: it bounces between them.
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are created at the first jump targets of the other chains (copies of the
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event with [14] = N - 1); their first hop has no arc.
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Separate routes (2026-10-18). Request: the chains should not all follow the
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same route. Before, each chain only avoided the enemies it had hit itself, and
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only the extra chains' first targets differed. After that, parallel chains
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picked the same nearest enemies and could swap onto each other's route. Now
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the chains of one cast share a list of claimed enemies (the first target, and
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every target as soon as a chain picks it). A jump prefers an enemy no chain
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of the cast has claimed, then one this chain has not hit, then any other,
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then the current one.
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Follow-up (2026-10-18): "only on the first spread, then they most times merge
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together again". The nearest free enemy of two chains often lies in the same
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group. Each chain now keeps a heading (caster -> first target for the main
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chain, then the direction of its last jump), and the candidates of a tier are
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ranked by distance × (1 + 2 × turn), with turn = 0 straight ahead and 1
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straight back. A chain's first jump has no heading yet; there the turn is the
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largest closeness to the directions the cast's chains set out in, so the
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branches fan away from the main chain and from each other.
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First version (bolts copied for every jump, not using the game's chain)
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replaced the same day: it doubled the jumps.
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@@ -91,3 +109,7 @@ step of the ray point).
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Follow-up (2026-10-17): jumps at 900 felt too far. The cast keeps 900; jumps
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use `JumpRange()` = half the cast range (450). The tooltip shows both
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("Reichweite", "Sprungweite").
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Follow-up (2026-10-18): with several chains, half the cast range left too
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few separate targets ("maybe chain range needs to increase to 75% of cast
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range"). Jumps now reach 75 % of the cast range (675).
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