Docs: local Sacred Gold install required, no hard-coded game path

README explains --game-dir and the stored GameDir; the VS Code launch
uses the stored path and builds through build.ps1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-20 00:14:36 +02:00
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@@ -3,13 +3,15 @@
"configurations": [
{
// Builds, then starts the game through the launcher (no debugger in the game).
// The game folder comes from build/x86-debug/sacredK.ini: run the
// launcher once with --game-dir "<Sacred Gold folder>" (README.md).
"name": "Run Sacred (sacredK)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/build/x86-debug/sacredK.exe",
"args": ["--game-dir", "D:\\Gaming\\Sacred Gold", "log"],
"args": ["log"],
"cwd": "${workspaceFolder}/build/x86-debug",
"preLaunchTask": "CMake: build",
"preLaunchTask": "Build x86-debug",
"console": "internalConsole"
},
{