Docs: local Sacred Gold install required, no hard-coded game path

README explains --game-dir and the stored GameDir; the VS Code launch
uses the stored path and builds through build.ps1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-20 00:14:36 +02:00
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@@ -2,10 +2,13 @@
"version": "2.0.0",
"tasks": [
{
"label": "CMake: build",
"type": "cmake",
"command": "build",
"targets": ["all"],
// build.ps1 enters the MSVC x86 environment and builds the x86-debug
// preset; unlike a CMake Tools task it needs no preset picked in VS Code.
"label": "Build x86-debug",
"type": "process",
"command": "powershell",
"args": ["-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "${workspaceFolder}/build.ps1", "x86-debug"],
"options": { "cwd": "${workspaceFolder}" },
"group": { "kind": "build", "isDefault": true },
"problemMatcher": ["$msCompile"]
}