Docs: local Sacred Gold install required, no hard-coded game path
README explains --game-dir and the stored GameDir; the VS Code launch uses the stored path and builds through build.ps1. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -2,10 +2,13 @@
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"version": "2.0.0",
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"tasks": [
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{
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"label": "CMake: build",
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"type": "cmake",
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"command": "build",
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"targets": ["all"],
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// build.ps1 enters the MSVC x86 environment and builds the x86-debug
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// preset; unlike a CMake Tools task it needs no preset picked in VS Code.
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"label": "Build x86-debug",
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"type": "process",
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"command": "powershell",
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"args": ["-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "${workspaceFolder}/build.ps1", "x86-debug"],
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"options": { "cwd": "${workspaceFolder}" },
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"group": { "kind": "build", "isDefault": true },
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"problemMatcher": ["$msCompile"]
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}
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