Docs: local Sacred Gold install required, no hard-coded game path

README explains --game-dir and the stored GameDir; the VS Code launch
uses the stored path and builds through build.ps1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-20 00:14:36 +02:00
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@@ -14,9 +14,11 @@ the work so far is **mods** — behaviour changes on top of the original
auto-attack, skill reworks, respec, map fixes, ...). The game stays playable
at every step; the user plays it to test.
- Target binary: the original `sacred.exe` in `D:\Gaming\Sacred Gold\`
(path in `build\x86-debug\sacredK.ini`, `[paths] GameDir`). Ignore the
`SacredReborn*` files in that folder.
- Target binary: the original `sacred.exe` of a local Sacred Gold 2.28
installation (see `README.md`, Supported build). The game is not in the
repo; its folder is given to the launcher once (`--game-dir`) and kept in
`build\<preset>\sacredK.ini`, `[paths] GameDir`. Read it from there; never
hard-code a local path in code, docs or configs.
- Game texts are German (Fertigkeiten, Attribute, Blitzschlag, ...); keep the
game's names when talking about features.
- The user's monitor is 3440x1440; the game renders about 1835x768 scaled up.