Docs: local Sacred Gold install required, no hard-coded game path
README explains --game-dir and the stored GameDir; the VS Code launch uses the stored path and builds through build.ps1. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -41,11 +41,24 @@ the CMake presets.
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## Running
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The game is not part of this repository. You need a local installation of
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Sacred Gold 2.28 with the `sacred.exe` listed under [Supported build](#supported-build)
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(e.g. the Steam or GOG release), and you tell the launcher its folder once:
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```powershell
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build\x86-debug\sacredK.exe --game-dir "D:\Gaming\Sacred Gold" # first run; remembered in sacredK.ini
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build\x86-debug\sacredK.exe log # later runs; extra args go to the game
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build\x86-debug\sacredK.exe --game-dir "<Sacred Gold folder>" # first run; remembered in sacredK.ini
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build\x86-debug\sacredK.exe log # later runs; extra args go to the game
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```
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The folder is stored as `[paths] GameDir` in `sacredK.ini` next to the
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launcher (one per build preset, not tracked by git). Without it, the launcher
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looks for `sacred.exe` in its own folder and otherwise asks for `--game-dir`.
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The VS Code launch configuration relies on this stored path too.
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Save games and the game's `Settings.cfg` live in `Documents\Sacred\save` and
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`Documents\Sacred\config`; on the first start they are copied there from the
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game folder (see `docs/user-folders.md`).
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`sacredK.log` (next to the DLL) records what was hooked plus every message the
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game sends to its internal logger, even when the game's own logging is off.
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