Characters: campaigns, "Spielen" main menu, story unlocks
- One world per campaign and difficulty in a character file (sections ancaria<d> / underworld<d>; old world<d> renamed when read). Difficulty unlocks by the shared hero's story completions (hero header +0xed..), shared by both campaigns. - Main menu: "Kampagne Ancaria", "Kampagne Underworld" and "Spielstaende" become "Spielen" (mods/mainmenu.cpp). The load window lists all characters, the world dialog offers both campaigns, "Neuer Charakter" asks for the campaign and opens character creation. - Character window: no Underworld import mode (new Underworld heroes, all classes, slots light up), no "Importieren"; load window without "Speichern". Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -344,3 +344,7 @@
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0x006bb870 cUI_EscMenu::BuildLines # line actions; "Spielstaende" text 0x41b at 0x6bc1f7
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0x00810af0 BringWindowToFront # (hwnd, timeout), ret 8; loops forever with timeout -1
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0x0072ad60 cUI_Button2::SetCaption # (text id, font), ret 8 -> +0xa4 / +0xa0
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0x00712f30 cUI_MainMenu::BuildEntries # thiscall, plain ret: the menu entries (cUI_StaticText64FX); main page vector +0x158
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0x00711fa0 cUI_MainMenu::HandleEvent # vf10: sets g_campaign 0x182cdc8 by entry name (NEWGAME 0, NEWADDON 1)
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0x00753d70 cUI_StaticText64FX::cUI_StaticText64FX # (name, rect, parent, ?, text id, command, flags)
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0x0070e2a0 cUI_Character::Show # vf24 (shown), ret 4: single player + g_campaign 1 -> mode 7 (Underworld import, level 25+)
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