Shared chest tabs, rune stacks and rune master, Q pickup, Kettenblitz tooltip and range

- Shared chest: tabs "Truhe"/"Gemeinsam" as a column left of the grid
  (game tab sheet), grids placed every tick, persistent across heroes
- Inventory tab texts capitalized (RegisterText / CapitalizeText)
- Combat-art runes stack like potions (itemstack, renamed from potionstack)
- Rune master: any rune for any number of runes, price by rune count
  (4 runes = 1,000, x10 per missing rune), bought rune goes into the
  backpack, Buy disabled without runes, gold or room, last rune remembered
  per hero (saved), the chosen rune's name below its icon, dropping a
  stack gives up one rune
- Keys: the old key handling no longer takes over after the save screen
  (text field focus only counts while its dialog is shown)
- Esc crash: tooltips forgotten when the game destroys them
- Pick up (Q) sends the pickup order directly; search reach doubled
- Kettenblitz: tooltip shows hits per chain, chains, cast and jump range;
  cast range 900 (longer ray segments), jumps half of that

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-17 03:40:42 +02:00
1 parent 3d9d864c25
commit 6ca96d54b4
29 files changed
+2006 -171

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@@ -8,7 +8,7 @@
// cInventoryEntry::GetPotionRef(k) finds a potion of kind k, else the empty
// control behind it (+0x3ac). GetPotionRef walks the inventory grid and asks
// ItemPotionKind for each item's kind; the count here does the same and adds
// up the potion stacks (potionstack.cpp).
// up the potion stacks (itemstack.cpp).
#include <cstdint>
#include <cwchar>
@@ -16,7 +16,7 @@
#include "game/engine/items.h"
#include "game/engine/objects.h"
#include "game/ui/text.h"
#include "mods/potionstack.h"
#include "mods/itemstack.h"
#include "mods/skillslots.h"
#include "re/hook.h"
@@ -42,7 +42,7 @@ void RenderCounts(uint8_t* taskbar, void* renderer) {
game::ForEachGridItem(inventory, [&](uint32_t id) {
const int kind = game::PotionKindOf(id);
if (kind >= 1 && kind <= game::kPotionKinds) {
counts[kind] += potionstack::StackCount(id);
counts[kind] += itemstack::StackCount(id);
}
});
const int lineHeight = game::FontLineHeight(kCountFont);