Shared chest tabs, rune stacks and rune master, Q pickup, Kettenblitz tooltip and range
- Shared chest: tabs "Truhe"/"Gemeinsam" as a column left of the grid (game tab sheet), grids placed every tick, persistent across heroes - Inventory tab texts capitalized (RegisterText / CapitalizeText) - Combat-art runes stack like potions (itemstack, renamed from potionstack) - Rune master: any rune for any number of runes, price by rune count (4 runes = 1,000, x10 per missing rune), bought rune goes into the backpack, Buy disabled without runes, gold or room, last rune remembered per hero (saved), the chosen rune's name below its icon, dropping a stack gives up one rune - Keys: the old key handling no longer takes over after the save screen (text field focus only counts while its dialog is shown) - Esc crash: tooltips forgotten when the game destroys them - Pick up (Q) sends the pickup order directly; search reach doubled - Kettenblitz: tooltip shows hits per chain, chains, cast and jump range; cast range 900 (longer ray segments), jumps half of that Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -163,7 +163,7 @@
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0x00539ce0 cCreature::StartArtCooldown # AddEffect(0x22, ...)
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0x004feef0 cCreature::ArtCastEffect # per-art effect of using an art (switch on art id)
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0x005fbaa0 cObjectManager::CreateAt # (type, position, ...): object placed in the world
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0x005fb590 cObjectManager::CreateFX
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0x005fb590 cObjectManager::Create # (type, 0, 0, 0) -> id; loadHero creates items with it
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0x005fb040 cObjectManager::Allocate
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0x004514d0 ObjectFactory::Create # (class, ...)
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0x005fcd10 cObjectManager::Place # (id, position); refuses dead objects (+0x14 & 0x10)
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@@ -205,3 +205,43 @@
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0x00580fe0 cCreatureArts::ChooseSkill # (skill id)
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0x00579560 cCreatureArts::Recalculate # (0, 1) after point changes
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0x0072af90 cUI_Button::Render
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0x006ac8b0 cUI_Chest::Render # vf14: DrawItems on window +0x158 (inventory 0x11)
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0x006acc70 cUI_Chest::HandleEvent # vf10: grid clicks via +0x158; Shift+click -> MoveItem(0x11, hero)
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0x005dec80 cInventoryManager::MoveItem # (from, to, id, ?): into free space of `to`
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0x0060d5e0 cEngine::~cEngine
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0x006ac7f0 cUI_Chest::cUI_Chest
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0x00728ed0 cUI_TabSheet::cUI_TabSheet # (name, rect, parent, 5), ret 0x18
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0x007290d0 cUI_TabSheet::AddTab # (text id, page), ret 8
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0x007290b0 cUI_TabSheet::SetMode
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0x007291d0 cUI_TabSheet::SetActive
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0x007291f0 cUI_TabSheet::GetActive
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0x00729210 cUI_TabSheet::Layout # headers in a row above the sheet
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0x00729000 cUI_TabSheet::HandleEvent
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0x00729080 cUI_TabSheet::Render
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0x007278f0 cUI_TabControl::cUI_TabControl
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0x007286e0 cUI_TabControl::AddTab
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0x00728af0 cUI_TabControl::SetActive # hides the old page, shows the new (vf24)
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0x00728090 cUI_TabControl::Render
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0x006728c0 TextManager_Instance
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0x00672f70 TextManager::GetText # (id) -> {begin, end, cap} wide string
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0x008485e2 operator_new
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0x00727120 cUI_Window2::AddControl
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0x0043f5f0 ItemIsConsumable # (type): class 9 (potion) or 0x1c (rune)
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0x006d54e0 cUI_MasterLotto::HandleEvent # rune master: 4 rune slots
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0x00655710 cMouseCursor::SetItem # (descriptor, 0,0,0, 1f,1f,-32,-32), ret 0x20
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0x006e6560 cUI_Tooltip::~cUI_Tooltip
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0x006d3d50 cUI_MasterLotto::UpdateChoice # after slot changes: arrows, chosen rune (+0x7b4)
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0x006d3fd0 cUI_MasterLotto::doLottoSelect # (hero type, 0 prev / 1 next / 2 keep), ret 8
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0x006d42a0 cUI_MasterLotto::Buy
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0x006d4390 cUI_MasterLotto::Refresh # (char), ret 4
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0x006d3ce0 cUI_MasterLotto::TryPay # (pay): gold >= price[runes]; pays if pay
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0x006d3c90 cUI_MasterLotto::RuneCount
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0x006d4180 cUI_MasterLotto::RandomRune # (hero type or 0), ret 4
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0x006d4720 cUI_MasterLotto::Render
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0x0057fc40 cCreatureArts::AddGold # (amount; negative pays)
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0x006d5d90 cUI_Button::SetColours # (colour set) -> +0x54..+0x60, ret 4
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0x0044a420 cItemBase::GetName # wide text of the type's name id (or +0x3c)
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0x004ec3a0 cCreature::UpdateCollect # mode 0xc; substate 0 searches rings of cells (cmp edi,-20 at 0x4ec8c6)
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0x004ec170 cCreature::CanCollectItem # (item object), ret 4; pickup filter, no distance check
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0x00592ef0 WideString_Append # thiscall (first, last, 0), ret 0xc; {begin,end,cap}
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0x00589270 cCreatureArts::ArtTooltip # (art, text*, flag), ret 0xc
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