Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -3,10 +3,10 @@
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"configurations": [
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{
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// Builds, then starts the game through the launcher (no debugger in the game).
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"name": "Run Sacred (sacred_re)",
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"name": "Run Sacred (sacredK)",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/x86-debug/sacred_re.exe",
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"program": "${workspaceFolder}/build/x86-debug/sacredK.exe",
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"args": ["--game-dir", "D:\\Gaming\\Sacred Gold", "log"],
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"cwd": "${workspaceFolder}/build/x86-debug",
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"preLaunchTask": "CMake: build",
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@@ -14,7 +14,7 @@
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},
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{
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// Debug our DLL inside the game: set [debug] WaitForDebugger=1 in
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// build/<preset>/sacred_re.ini, start "Run Sacred", then run this and
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// build/<preset>/sacredK.ini, start "Run Sacred", then run this and
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// pick sacred.exe. The DLL waits (up to 60 s) before installing hooks.
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"name": "Attach to sacred.exe",
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"type": "cppvsdbg",
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