Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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+3 -3
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@@ -3,10 +3,10 @@
"configurations": [
{
// Builds, then starts the game through the launcher (no debugger in the game).
"name": "Run Sacred (sacred_re)",
"name": "Run Sacred (sacredK)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/build/x86-debug/sacred_re.exe",
"program": "${workspaceFolder}/build/x86-debug/sacredK.exe",
"args": ["--game-dir", "D:\\Gaming\\Sacred Gold", "log"],
"cwd": "${workspaceFolder}/build/x86-debug",
"preLaunchTask": "CMake: build",
@@ -14,7 +14,7 @@
},
{
// Debug our DLL inside the game: set [debug] WaitForDebugger=1 in
// build/<preset>/sacred_re.ini, start "Run Sacred", then run this and
// build/<preset>/sacredK.ini, start "Run Sacred", then run this and
// pick sacred.exe. The DLL waits (up to 60 s) before installing hooks.
"name": "Attach to sacred.exe",
"type": "cppvsdbg",