Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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Request (2026-10-18): the settings screen gets three tabs: *Allgemein*,
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*Beute* (loot filter; first iteration: the game's loot options moved there
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from the common page) and *Tastenbelegung* (key bindings, so far only
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settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
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settable in `sacredK.ini`). Code: `src/mods/options.cpp`; bindings in
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`src/mods/input.cpp`.
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## The window (cUI_Options)
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@@ -42,7 +42,7 @@ settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
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a box captures the next key press (`input::SetKeyCapture`, swallowed before
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the game sees it): Esc cancels, Backspace unbinds, a bindable key is taken
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(and removed from any other action). The page works on a copy loaded when
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the window opens; OK (`0x717460`) saves it to `[keys]` in `sacred_re.ini`,
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the window opens; OK (`0x717460`) saves it to `[keys]` in `sacredK.ini`,
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Cancel drops it.
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- Movement keys (W/A/S/D) are bindings now (`MoveUp/Left/Down/Right`);
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`mods/wasd.cpp` polls the bound keys.
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@@ -55,7 +55,7 @@ was empty after loading another character (in-game saves don't call saveHero).
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the chest drew at the wrong spot after some loads. Both tabs' grids are put
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back to the constructor's values every tick and on each tab switch.
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- `MoveItem` from/to 0x11 while the shared tab is open moves from/to it.
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- File: `{"format": "sacred_re.shared_chest", "version": 1, "items": [{cell,
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- File: `{"format": "sacredK.shared_chest", "version": 1, "items": [{cell,
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w, h, type, data (hex of vf1c), count}]}`; written after each successful
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`saveHero` and after each save-game write (in-game saves don't call saveHero;
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via a temp file), read on the first engine tick with a hero after a session
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@@ -93,7 +93,7 @@ mouse/keyboard like `tools/autotest-load.ps1`:
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2. play scripted input through the existing hooks (keys, casting arts, weapon
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set switches, save + reload);
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3. take back-buffer screenshots at checkpoints and log checks to
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`sacred_re.log` (aura effect present after reload, slot 6-7 inventories
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`sacredK.log` (aura effect present after reload, slot 6-7 inventories
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survive a save, ...);
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4. exit the game.
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@@ -116,7 +116,7 @@ W, A and S were game hotkeys. With WASD movement (`src/mods/wasd.cpp`) their
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actions moved to other keys for now; choose final bindings (and update the
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in-game texts/tooltips that name the old keys):
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| Key | Action | Temporary key (sacred_re.ini) |
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| Key | Action | Temporary key (sacredK.ini) |
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|---|---|---|
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| W | potion kind 3 (`cEngine::UseActionSlot`, like Q/E/R/B/Space) | game potion keys switched off; `[keys] Potion1-5` (docs/options.md) |
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| A | pick up items nearby (creature event 0x113) | Q (`[keys] PickUp`, 2026-10-17; was V) |
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