Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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Request (2026-10-18): the settings screen gets three tabs: *Allgemein*,
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*Beute* (loot filter; first iteration: the game's loot options moved there
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from the common page) and *Tastenbelegung* (key bindings, so far only
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settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
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settable in `sacredK.ini`). Code: `src/mods/options.cpp`; bindings in
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`src/mods/input.cpp`.
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## The window (cUI_Options)
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@@ -42,7 +42,7 @@ settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
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a box captures the next key press (`input::SetKeyCapture`, swallowed before
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the game sees it): Esc cancels, Backspace unbinds, a bindable key is taken
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(and removed from any other action). The page works on a copy loaded when
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the window opens; OK (`0x717460`) saves it to `[keys]` in `sacred_re.ini`,
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the window opens; OK (`0x717460`) saves it to `[keys]` in `sacredK.ini`,
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Cancel drops it.
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- Movement keys (W/A/S/D) are bindings now (`MoveUp/Left/Down/Right`);
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`mods/wasd.cpp` polls the bound keys.
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