Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -3,7 +3,7 @@
Request (2026-10-18): the settings screen gets three tabs: *Allgemein*,
*Beute* (loot filter; first iteration: the game's loot options moved there
from the common page) and *Tastenbelegung* (key bindings, so far only
settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
settable in `sacredK.ini`). Code: `src/mods/options.cpp`; bindings in
`src/mods/input.cpp`.
## The window (cUI_Options)
@@ -42,7 +42,7 @@ settable in `sacred_re.ini`). Code: `src/mods/options.cpp`; bindings in
a box captures the next key press (`input::SetKeyCapture`, swallowed before
the game sees it): Esc cancels, Backspace unbinds, a bindable key is taken
(and removed from any other action). The page works on a copy loaded when
the window opens; OK (`0x717460`) saves it to `[keys]` in `sacred_re.ini`,
the window opens; OK (`0x717460`) saves it to `[keys]` in `sacredK.ini`,
Cancel drops it.
- Movement keys (W/A/S/D) are bindings now (`MoveUp/Left/Down/Right`);
`mods/wasd.cpp` polls the bound keys.