Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -55,7 +55,7 @@ was empty after loading another character (in-game saves don't call saveHero).
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the chest drew at the wrong spot after some loads. Both tabs' grids are put
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back to the constructor's values every tick and on each tab switch.
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- `MoveItem` from/to 0x11 while the shared tab is open moves from/to it.
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- File: `{"format": "sacred_re.shared_chest", "version": 1, "items": [{cell,
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- File: `{"format": "sacredK.shared_chest", "version": 1, "items": [{cell,
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w, h, type, data (hex of vf1c), count}]}`; written after each successful
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`saveHero` and after each save-game write (in-game saves don't call saveHero;
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via a temp file), read on the first engine tick with a hero after a session
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