Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -93,7 +93,7 @@ mouse/keyboard like `tools/autotest-load.ps1`:
2. play scripted input through the existing hooks (keys, casting arts, weapon
set switches, save + reload);
3. take back-buffer screenshots at checkpoints and log checks to
`sacred_re.log` (aura effect present after reload, slot 6-7 inventories
`sacredK.log` (aura effect present after reload, slot 6-7 inventories
survive a save, ...);
4. exit the game.
@@ -116,7 +116,7 @@ W, A and S were game hotkeys. With WASD movement (`src/mods/wasd.cpp`) their
actions moved to other keys for now; choose final bindings (and update the
in-game texts/tooltips that name the old keys):
| Key | Action | Temporary key (sacred_re.ini) |
| Key | Action | Temporary key (sacredK.ini) |
|---|---|---|
| W | potion kind 3 (`cEngine::UseActionSlot`, like Q/E/R/B/Space) | game potion keys switched off; `[keys] Potion1-5` (docs/options.md) |
| A | pick up items nearby (creature event 0x113) | Q (`[keys] PickUp`, 2026-10-17; was V) |