Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -7,7 +7,7 @@
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// optional callback (0x017e5ee4) and to either OutputDebugString or the
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// in-game console object (0x017e5edc).
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//
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// Status: hooked, not rewritten. Every message is mirrored into sacred_re.log
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// Status: hooked, not rewritten. Every message is mirrored into sacredK.log
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// whether or not the game's own logging is enabled, then forwarded.
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#include "game/engine/log.h"
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