Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -7,7 +7,7 @@
// optional callback (0x017e5ee4) and to either OutputDebugString or the
// in-game console object (0x017e5edc).
//
// Status: hooked, not rewritten. Every message is mirrored into sacred_re.log
// Status: hooked, not rewritten. Every message is mirrored into sacredK.log
// whether or not the game's own logging is enabled, then forwarded.
#include "game/engine/log.h"