Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -9,7 +9,7 @@
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// Mouse positions are mapped back from that rectangle to game pixels, both in
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// GetMouseClientPos (polled by the game) and in mouse window messages.
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//
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// sacred_re.ini:
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// sacredK.ini:
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// [borderless]
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// Enabled=1 ; 0 = original behaviour
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// IntegerScale=0 ; 1 = scale by whole multiples only (sharper, larger bars)
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