Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -9,7 +9,7 @@
// Mouse positions are mapped back from that rectangle to game pixels, both in
// GetMouseClientPos (polled by the game) and in mouse window messages.
//
// sacred_re.ini:
// sacredK.ini:
// [borderless]
// Enabled=1 ; 0 = original behaviour
// IntegerScale=0 ; 1 = scale by whole multiples only (sharper, larger bars)