Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -11,7 +11,7 @@ namespace game {
// cParticleSystem_burningBone::Render (vf04 0x774e10, vtable 0x895b84):
// crashed reading the device it was given, which was null (2026-10-16, Esc
// pressed while walking; Windows reported sacred.exe+0x374e39). Who renders
// it without a device is not known yet (sacred_re_crash.txt will tell). With
// it without a device is not known yet (sacredK_crash.txt will tell). With
// no device there is nothing to draw.
// (device, a 4x4 matrix by value; ret 0x44).
struct Matrix4 {