Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
1 parent
462ebf8c0b
commit
70673dc301
34 files changed
+95
-93
No files matched your search
+1
-1
@@ -11,7 +11,7 @@ namespace game {
|
||||
// cParticleSystem_burningBone::Render (vf04 0x774e10, vtable 0x895b84):
|
||||
// crashed reading the device it was given, which was null (2026-10-16, Esc
|
||||
// pressed while walking; Windows reported sacred.exe+0x374e39). Who renders
|
||||
// it without a device is not known yet (sacred_re_crash.txt will tell). With
|
||||
// it without a device is not known yet (sacredK_crash.txt will tell). With
|
||||
// no device there is nothing to draw.
|
||||
// (device, a 4x4 matrix by value; ret 0x44).
|
||||
struct Matrix4 {
|
||||
|
||||
Reference in new issue
Block a user