Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,7 @@
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// off. Alt+key arrives as WM_SYSKEYDOWN and is not handled here anyway.)
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//
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// The bindings are set on the options window's key bindings tab
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// (mods/options.cpp) and kept in sacred_re.ini (key names: kKeyNames below,
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// (mods/options.cpp) and kept in sacredK.ini (key names: kKeyNames below,
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// None):
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// [keys]
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// SkillSlot0=0 ... SkillSlot6=6 ; cast combat-art slot (0 = right mouse button art)
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