Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
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@@ -30,7 +30,7 @@ $env:GHIDRA_HEADLESS_MAXMEM = "8G"
`autotest-load.ps1` starts the game through the launcher, clicks
"Spiel laden" -> "Laden" -> "Ok" (first save game), takes screenshots in-game
and with the ESC menu open, and stops the game. `-Ini` appends temporary
settings to `build\x86-debug\sacred_re.ini` (restored afterwards), e.g.
settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
```powershell
.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"