Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -30,7 +30,7 @@ $env:GHIDRA_HEADLESS_MAXMEM = "8G"
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`autotest-load.ps1` starts the game through the launcher, clicks
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"Spiel laden" -> "Laden" -> "Ok" (first save game), takes screenshots in-game
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and with the ESC menu open, and stops the game. `-Ini` appends temporary
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settings to `build\x86-debug\sacred_re.ini` (restored afterwards), e.g.
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settings to `build\x86-debug\sacredK.ini` (restored afterwards), e.g.
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```powershell
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.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
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