Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves with the old "sacred_re.inventory" format id still load. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -2,10 +2,10 @@
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# the list, 1 = the first, selected by default), take
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# screenshots in-game and with the ESC menu open, then stop the game.
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#
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# .\tools\autotest-load.ps1 -Name ws_on # current sacred_re.ini
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# .\tools\autotest-load.ps1 -Name ws_on # current sacredK.ini
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# .\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
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#
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# -Ini temporarily appends settings to build\x86-debug\sacred_re.ini.
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# -Ini temporarily appends settings to build\x86-debug\sacredK.ini.
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# Click positions are for the classic (menu) layout scaled onto a 3440x1440
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# monitor; adjust for other monitors. Don't touch mouse/keyboard while it runs.
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param(
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@@ -21,7 +21,7 @@ $ErrorActionPreference = "Stop"
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. (Join-Path $PSScriptRoot "game-input.ps1")
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$root = Split-Path $PSScriptRoot
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$iniPath = Join-Path $root "build\x86-debug\sacred_re.ini"
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$iniPath = Join-Path $root "build\x86-debug\sacredK.ini"
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$iniBackup = if (Test-Path $iniPath) { Get-Content $iniPath -Raw } else { "" }
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if ($Ini) { Set-Content $iniPath ($iniBackup + "`r`n" + $Ini + "`r`n") -Encoding ASCII }
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