Rename project to sacredK

sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-19 22:07:14 +02:00
1 parent 462ebf8c0b
commit 70673dc301
34 files changed
+95 -93

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@@ -2,10 +2,10 @@
# the list, 1 = the first, selected by default), take
# screenshots in-game and with the ESC menu open, then stop the game.
#
# .\tools\autotest-load.ps1 -Name ws_on # current sacred_re.ini
# .\tools\autotest-load.ps1 -Name ws_on # current sacredK.ini
# .\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
#
# -Ini temporarily appends settings to build\x86-debug\sacred_re.ini.
# -Ini temporarily appends settings to build\x86-debug\sacredK.ini.
# Click positions are for the classic (menu) layout scaled onto a 3440x1440
# monitor; adjust for other monitors. Don't touch mouse/keyboard while it runs.
param(
@@ -21,7 +21,7 @@ $ErrorActionPreference = "Stop"
. (Join-Path $PSScriptRoot "game-input.ps1")
$root = Split-Path $PSScriptRoot
$iniPath = Join-Path $root "build\x86-debug\sacred_re.ini"
$iniPath = Join-Path $root "build\x86-debug\sacredK.ini"
$iniBackup = if (Test-Path $iniPath) { Get-Content $iniPath -Raw } else { "" }
if ($Ini) { Set-Content $iniPath ($iniBackup + "`r`n" + $Ini + "`r`n") -Encoding ASCII }