Characters: Laden in the Esc menu, timed autosave
- Esc menu: "Exportieren" became "Laden"; it opens the load window, always in load mode. In a game every world loads (the current one reloads); a "(neu)" world stops the game (cCommand_armaStop) and starts the new one without the main menu. The character being played cannot be deleted. - Silent autosave every sacredK.ini [characters] AutosaveMinutes (default 10, 0 = off) into the character's autosave file. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -184,14 +184,22 @@ From the characters rework (`docs/characters.md`, request of 2026-10-19):
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are one byte per difficulty in cStatsManager +0x5704 (read 0x424be0) and
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travel in the save header (+0x88..+0x98) and the hero file. Done
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2026-10-20 (docs/characters.md).
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- **Silent autosave every 10 minutes** (a setting later) into the
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autosave file, without the busy dialog, like the direct save
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(`SaveOnTick`) but marked as an autosave.
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- **Autosave interval in the options window** (now only
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`sacredK.ini` `[characters] AutosaveMinutes`).
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- **Quickload (row 0) does not know characters.** Ctrl+Z saves into the
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current character, but the quickload event (0x116, engine +0x68 = row,
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flag 0x200) loads `GAME00.PAK`, which is not listed; make it reload the
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current character's world (or its newer autosave).
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## Two saves in a row (2026-10-20, not reproduced)
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Once two real saves ("saved", not "autosaved") went into the same character
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1.8 s apart, about 77 s after loading, with the timed autosave off. Save
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flag 0x40 is set in cEngine::ReceiveEvent at 0x618876 (quicksave),
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0x618f08 and 0x6190c5 (save event 0xf: +0xc row, +0x18 autosave flag). A
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log of the event that sets the flag (dwords 0..9) did not catch it again;
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add it back if it shows.
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## Savegames screen redesign ("Spielen")
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Asked 2026-10-20: redesign the load window (cUI_Savegame, the "Spielen"
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