Quest givers: givers killed as enemies keep their death script
"Familienbande" (702) turns its giver hostile and wants him killed; the giver death rule restarted it instead. A giver hostile to the hero at death now runs the game's label, and the load repair skips quests whose script changes their giver's creature type (opcode 0x4f). Deferred notes: frame drops while walking, Eingraben clearing slows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -238,6 +238,17 @@ Lesson (2026-10-26): flag 1 means available, not running; a first version
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took it for running and reset 16 available quests and spawned their NPCs on
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Borf (repaired once, then saved).
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Givers killed as enemies (2026-10-30): "Familienbande" (702, book title
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"Mädchen bei Ausritt verschwunden") was restarted twice when the hero killed
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its giver. The quest wants that: back at the giver with the girl
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(Res:17060), answer `change702` changes the creature type of the giver
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Res:17061 (668 -> 262) and two relatives (opcode 0x4f {"Res:<id>", 0x02
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type}), they attack, and their death label `tot702` sends the hero back to the
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girl (`ziel702`, `exit702` ends the quest). Now a giver hostile to the hero
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at death runs the label as the game has it, and the load repair skips quests
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whose labels change their giver's type (0x4f on the giver; 2 of the 85 known
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givers, 702 among them). Confirmed in game 2026-10-30.
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## Quest variables are bit fields (measured 2026-10-28)
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Found while repairing "Kräuter für Kräuterhexe" (402; the user knows it as
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