Options: tabs Allgemein / Beute / Tastenbelegung with key bindings

- Options window in three tabs; the auto-pickup settings move to Beute;
  sliders move with their page; black sides like the save game screen.
- Tastenbelegung: every binding settable (click, press key; Esc cancels,
  Backspace unbinds), "Alle zurücksetzen" as a game button, saved on OK.
- Potions bindable (default unbound), named by the game's potion texts; the
  game's own potion hotkeys are off; bar tooltips show the bound key.
- Map (M), overview map (Tab, held) and labels (Alt, held) bindable; the
  game's own M / Tab / Alt handling is switched off.
- Save game key calls the game's save window code instead of a posted key.
- Teleportationstrank: fixed text replacement from startup (also the
  Ausdauertrank items, potion kind 5 as well).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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khallaandClaude Opus 5.5 committed 2026-10-19 00:38:34 +02:00
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@@ -19,10 +19,13 @@ one of them.
## Mod (src/mods/teleportpotion.cpp)
- Every item type of potion kind 5 counts. Their names (text 0x428700 of each
type) are replaced in every game text (`game::ReplaceInTexts`): the item
names and the bottom bar's quick-select tooltip ("Trank der Konzentration
[R]", its own text id). The shortest name is replaced, so stage words stay.
- Every item type of potion kind 5 counts. Their name, "Trank der
Konzentration", is replaced in every game text from the DLL's start
(`game::ReplaceInTexts`, applied where the game fetches a text): the item
names (stage words in front stay) and the bottom bar's quick-select tooltip
("Trank der Konzentration [R]", its own text id). Before (until
2026-10-19) the names were collected from the item types at game start, so
the main menu (options' key bindings) still had the old name.
- cCreature::UseItem (hooked in itemstack.cpp) asks `teleportpotion::UseItem`
first: for the hero's Teleportationstrank it posts the teleporter's event
with the hero's mask instead of the drink.