Options: tabs Allgemein / Beute / Tastenbelegung with key bindings
- Options window in three tabs; the auto-pickup settings move to Beute; sliders move with their page; black sides like the save game screen. - Tastenbelegung: every binding settable (click, press key; Esc cancels, Backspace unbinds), "Alle zurücksetzen" as a game button, saved on OK. - Potions bindable (default unbound), named by the game's potion texts; the game's own potion hotkeys are off; bar tooltips show the bound key. - Map (M), overview map (Tab, held) and labels (Alt, held) bindable; the game's own M / Tab / Alt handling is switched off. - Save game key calls the game's save window code instead of a posted key. - Teleportationstrank: fixed text replacement from startup (also the Ausdauertrank items, potion kind 5 as well). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -118,7 +118,7 @@ in-game texts/tooltips that name the old keys):
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| Key | Action | Temporary key (sacred_re.ini) |
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| W | action slot 3 (`cEngine::UseActionSlot`, like Q/E/R/B/Space) | G (`[keys] ActionSlot3`) |
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| W | potion kind 3 (`cEngine::UseActionSlot`, like Q/E/R/B/Space) | game potion keys switched off; `[keys] Potion1-5` (docs/options.md) |
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| A | pick up items nearby (creature event 0x113) | Q (`[keys] PickUp`, 2026-10-17; was V) |
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| S | save game window (`UI_WND_SAVEGAME`) | K (`[keys] SaveGame`) |
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| D | unbound | - |
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