Options: tabs Allgemein / Beute / Tastenbelegung with key bindings
- Options window in three tabs; the auto-pickup settings move to Beute; sliders move with their page; black sides like the save game screen. - Tastenbelegung: every binding settable (click, press key; Esc cancels, Backspace unbinds), "Alle zurücksetzen" as a game button, saved on OK. - Potions bindable (default unbound), named by the game's potion texts; the game's own potion hotkeys are off; bar tooltips show the bound key. - Map (M), overview map (Tab, held) and labels (Alt, held) bindable; the game's own M / Tab / Alt handling is switched off. - Save game key calls the game's save window code instead of a posted key. - Teleportationstrank: fixed text replacement from startup (also the Ausdauertrank items, potion kind 5 as well). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -26,5 +26,8 @@ int VisibleDialogTooltips(void** out, int max);
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// shifted) or event handler (mouse position shifted by the window's offset).
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int RenderCentred(void* window, int (*body)(void* context), void* context);
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int HandleCentred(void* event, int (*body)(void* context), void* context);
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// RenderCentred for full-screen windows: black beside the 1024 frame, drawn
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// with a viewport on it (as the save game and export screens).
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int RenderFramed(void* window, void* device, int (*body)(void* context), void* context);
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} // namespace mods::hud
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