Options: tabs Allgemein / Beute / Tastenbelegung with key bindings
- Options window in three tabs; the auto-pickup settings move to Beute; sliders move with their page; black sides like the save game screen. - Tastenbelegung: every binding settable (click, press key; Esc cancels, Backspace unbinds), "Alle zurücksetzen" as a game button, saved on OK. - Potions bindable (default unbound), named by the game's potion texts; the game's own potion hotkeys are off; bar tooltips show the bound key. - Map (M), overview map (Tab, held) and labels (Alt, held) bindable; the game's own M / Tab / Alt handling is switched off. - Save game key calls the game's save window code instead of a posted key. - Teleportationstrank: fixed text replacement from startup (also the Ausdauertrank items, potion kind 5 as well). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -47,4 +47,13 @@ std::string ConfigString(const char* section, const char* key, const char* fallb
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return narrow;
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}
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void SetConfigString(const char* section, const char* key, const char* value) {
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if (g_path.empty()) {
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return;
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}
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wchar_t wide[256];
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MultiByteToWideChar(CP_UTF8, 0, value, -1, wide, static_cast<int>(std::size(wide)));
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WritePrivateProfileStringW(Widen(section).c_str(), Widen(key).c_str(), wide, g_path.c_str());
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}
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} // namespace re
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