Anti-cheat off, weapon sets 6-7 in hero files
- The game's cheater detection killed the hero ("Hase!") whenever its
protected stat mirror was stale; the mirror is now refreshed from the hero
whenever it is unlocked, stream checks never punish, loadHero no longer
sets the cheater flag (docs/anticheat.md).
- saveHero wrote the items of weapon sets 1-5 only: its loop runs over all 7
sets, so sets 6-7 survive a world loading the hero from the hero file.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -189,3 +189,13 @@ only (or disabled in multiplayer).
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table for the extra controls), layout, rendering, hit tests, drag & drop.
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6. Keys: 0-6 cast art slots (since 2026-10-15; before: 1-7 select and
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cast), F1-F7 select weapon sets.
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### Hero files: items of sets 6-7 (2026-10-25)
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Reported: the Gladiator lost the weapons of sets 6/7 on Silber. saveHero
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collects the items it writes (chunk 0xc2) from the weapon sets with
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`GetWeaponSetItem` over sets 0..4 (`cmp esi, 5` at `0x605046`), so sets 6-7
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kept ids of items that were never in the hero file; a world that takes its
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hero from the hero file (Silber without its own hero inventory) had nothing
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there. The loop bound is patched to 7 (inventory_save.cpp); loadHero's id
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replacement already covers the shadow slots. Confirmed 2026-10-25.
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