Anti-cheat off, weapon sets 6-7 in hero files
- The game's cheater detection killed the hero ("Hase!") whenever its
protected stat mirror was stale; the mirror is now refreshed from the hero
whenever it is unlocked, stream checks never punish, loadHero no longer
sets the cheater flag (docs/anticheat.md).
- saveHero wrote the items of weapon sets 1-5 only: its loop runs over all 7
sets, so sets 6-7 survive a world loading the hero from the hero file.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -371,3 +371,4 @@
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0x0075df10 MenuScene_Instance # 0x1a84 bytes, kept at 0x17ecb40
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0x0075e620 MenuScene::Render # (1 argument), ret 4: sky + water (UI_UW_MAIN_CENTER, UI_MAIN_REF)
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0x0075e820 MenuScene::Update # (seconds)
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0x005905f0 VerifyHeroMirror # anti-cheat: local hero vs protected mirror (0x182cddc); resets mismatches, returns 1 if all matched (mods/anticheat.cpp)
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